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delv published in(发表于) 2013/12/30 5:06:21 Edit(编辑)
How much did you pay? 2013 our game takes more than 83 billion yuan,

How much did you pay? 2013 our game takes more than 83 billion yuan,(你花了多少?2013国人游戏花费逾830亿元,)

How much did you pay?
2013 our game takes more than 83 billion yuan-games-IT information How much did you pay? 2013 our game takes more than 83 billion yuan

China's game market growing rapidly in recent years. China game industry annual Conference to be held in Wuhan, the 2013 China game industry report, published on 28th show 2013 games market in China the number of users reached 490 million on sales of 83.17 billion yuan.

According to reported statistics, 2013 game size overall user growth of the year, national gaming market revenue compared with last year, surged by 38%. Client game remains the market main force, accounting for 64.5% of the total market, browser game sales income of 12.77 billion yuan, mobile gaming, social gaming, and PC game revenue 11.24 billion yuan, respectively, to 5.41 billion dollars and 89 million dollars.

In recent years, Smartphone and Tablet PC hot, most game companies in China are already achieving mobile Internet, mobile game appear "explosive" growth. Report predicts that Internet revolution will make television, reading device, wearable devices become entertainment of the carrier, will be the hotspot of the future competition for the game.

According to reports, the report by the China audio-video Association for digital publishing at the national games industry makes the formation on the basis of the investigation, had been continuously published for 10 years. Due to the wide range of their investigation and authoritative statistical analysis methods, become members of the gaming industry and first-hand research material, known as the "Blue Book of China's game industry."


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你花了多少?2013国人游戏花费逾830亿元 - 游戏 - IT资讯
你花了多少?2013国人游戏花费逾830亿元

中国游戏市场近年来迅猛增长。在武汉举行的中国游戏产业年会28日发布《2013年中国游戏产业报告》显示,2013年中国游戏市场用户数量达4.9亿人,销售收入831.7亿元。

据报告统计,2013年中国游戏整体用户规模同比增长20.6%,全国游戏市场销售收入与去年相比,大幅增长38%。其中客户端游戏仍是市场主力,占市场总额的64.5%,网页游戏销售收入127.7亿元,移动游戏、社交游戏和单机游戏收入分别为112.4亿元、54.1亿元和0.89亿元。

随着近几年智能手机平板电脑持续热销,中国的大多数游戏企业都已经实现移动互联网化,使得移动游戏出现“井喷式”增长。报告预测,互联网技术革命会使电视、阅读器、可穿戴设备等成为新兴娱乐的载体,将是游戏企业未来争夺的热点。

据介绍,报告由中国音像与数字出版协会在全国游戏产业调查工作的基础上制作形成,已经连续出版10年。由于其调查范围广,统计分析方法权威,成为游戏业界人士的第一手研究资料,被誉为“中国游戏产业蓝皮书”。


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