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China blast United States comments, such as tide, Warcraft movie fire and ice two days revealed,

China blast United States comments, such as tide, Warcraft movie fire and ice two days revealed,(中国爆场美国却恶评如潮,《魔兽》电影冰火两重天揭秘,)

English

中文

China blast United States comments, such as tide, Warcraft movie fire and ice two days revealed-world of Warcraft, Warcraft, Warcraft movie-IT information

Warcraft in China throughout the world was released, as expected schedule of all films with rolling out a 500 million at the box office within two days, wash two months before the market downturn, even rows of the cinema of the world of Warcraft and the x-men: Apocalypse of the two.

And China box office formed sharp contrast of is, this tablets in North America box office tepid, this pour not accident, Warcraft game in Asia than in Europe more fire, but it in United States media Shang of evaluation is fell to has bottom, specifically collection film critic of rotten tomato and Metacritic website Shang, Warcraft of praise rate are only 20% around, this is equal to three a word-- big rotten tablets .

How to explain this high at the box office, but comments such as tidal phenomenon?

If you just say, Warcraft are horrible, but hard-core gamers there, up the box office, this is definitely a simplistic question. I would personally, despite the game's background, Warcraft is still a great fantasy war film, plot the threshold for non-fan friendly.

Ultimately, it seems to be back to the old problem, games adapted from movies, why is always born to a masterpiece?

Film critic luojie·yibote reviews of the 2005 film adaptation of the game Doom (Doom), said: "I have not played this game, I'm never going to play, but I know what kind of experience does not play it is, watch this movie knowing. This movie is like a bear children burst in using your computer, and they won't let you touch it. 」

Although Yi Bote is not a game player, but his words, saying that a fundamental difference between games and movies. There is a parable, play games like yourself in a new city, stroll, but watching a movie adaptation of the game, it's like riding a tour bus, it takes you where you can go.

This is the essential difference between games and movies, the former emphasizes interactive, which just looked on. Movie about the audience of the role's emotional identification, viewers put themselves into the characters on the screen. But the game does not need to establish identity, because you're playing the character, you may be.

When we were playing the game, has played the character himself, and now he was on screen, gives the film some of his character, then we simply it's easy to figure out, conferred by film personalities than real and careful when you play yourself, this is recognize share weakened.

Novels, plays, comic book into a movie is no such obstacles, while on the surface these art forms and film more--at least the difference between games and movies are audio-visual entertainment-novels, plays, comic books, movie roles and established between the reader/viewer identification mechanisms are similar.

There are some important differences, such as gaming has developed a unique style of Visual aesthetics, its geography, architectural design, styling, make-up, weapons, and the movie alien to pursue realistic , while games adapted into movies, how to deal with this gap between it? Handled properly, will produce on the big screen to watch others play games of cheap feeling.

In addition, emphasized the great world view set up for the fantasy genre, designed specifically for the gaming world view, when made into a movie, the original overall sense is lost, some in the game instead of a normal set of weaknesses exposed.

Also created for the film and the most accurate, the most appropriate stories already have rich resources of world of Warcraft that was not much of a problem, but had no stories of "angry birds", which is its top priority.

Many types of games, some strategic, some force, some shot, some online games, in order to keep games features, one size fits all in the film, is also often make mistakes.

Warcraft movies not drop points in all barriers to adaptation, on the contrary, I think some do it well, but prejudice is not easy to change on game film adaptation, film adaptation of the game requires a true classic to conquer all , and not just the players, just like Comic movie has done that.


中国爆场美国却恶评如潮,《魔兽》电影冰火两重天揭秘 - 魔兽,Warcraft,魔兽电影 - IT资讯

《魔兽》在中国声威震天地上映了,不出所料将同档期所有影片碾压出局,两天之内狂收5亿票房,一洗之前两个月电影市场的颓势,有的电影院甚至只排了《魔兽》和《X战警:天启》两部。

与中国票房形成鲜明反差的是,本片在北美票房不温不火,这倒不意外,魔兽游戏在亚洲比在欧美更火,但它在美国媒体上的评价却跌到了谷底,专门收集影评的烂番茄和Metacritic网站上,《魔兽》的好评率都只有20%左右,这等于三个字——大烂片

怎么来解释这种票房高企,但恶评如潮的现象呢?

如果只是说,《魔兽》本来就是大烂片,只是铁杆游戏玩家人多势众,把票房捧上去了,这肯定是过于简化了问题。就我的个人观感来说,抛开游戏的背景,《魔兽》仍算一部中规中矩的奇幻战争片,剧情门槛对非粉丝足够友好。

归根结底,这似乎又回到了那个老问题,游戏改编电影,为什么总是难以诞生佳作?

影评人罗杰·伊伯特在评论2005年的游戏改编电影《毁灭战士》(Doom)时说:「我没玩过这个游戏,我也永远不会去玩,但我知道不玩它是什么样的体验,看这部电影就知道了。这部电影就像是有熊孩子闯进来用了你的电脑,还不让你碰它。」

虽然伊伯特不是游戏玩家,但他的这句话,说中了游戏和电影的根本差别。有一个比喻说,玩游戏就像是你亲自在一座新的城市里溜达,但是看一部游戏改编电影,就像坐旅游巴士,它带你上哪儿你才能上哪儿。

这就是游戏和电影的本质区别,前者强调互动,后者只是旁观。电影很讲究观众对角色的情感认同,需要观众把自己代入到银幕上的那个人物。但游戏根本不需要建立认同感,因为你就扮演着那个人物,你就是他。

我们在玩游戏的时候,已经亲自扮演过这个人物,现在他登上了银幕,由电影赋予他某些性格,这时候我们就很容易从人物身上间离出来,认为电影所赋予的性格不如自己亲自扮演时真实细致,这就是认同感的削弱。

小说、戏剧、漫画改编成电影就没这种障碍,尽管表面上这几种艺术形式和电影的差别更大——至少游戏和电影都是视听娱乐——但小说、戏剧、漫画、电影在角色和读者/观众之间建立认同的机制是相近的。

还有另外一些重要的区别,比如游戏已经发展出独特的视觉美学风格,它的地理、建筑、人物造型、化妆、兵器设计,都和电影追求的写实格格不入,在将游戏改编成电影的时候,如何处理这之间的鸿沟呢?处理不好的话,会产生在大银幕上看别人打游戏的廉价感。

此外,对于强调宏大世界观架设的奇幻题材来说,专门为游戏设计的世界观,拍成电影的时候,原先的整体感会丢失,一些在游戏中很正常的设定反而会作为缺点暴露出来。

再就是如何为电影创作最准确、最合适的故事,对于本来就有丰富故事资源的魔兽这还不是太大的问题,但换作本来没有故事的「愤怒的小鸟」,这就是它的头等大事。

游戏的类型很多,有的是即时战略,有的是闯关,有的是射击,有的是网游,为了保留游戏特色,在电影中削足适履,也是常犯的错误。

《魔兽》电影并不是在所有改编的障碍处都丢分了,相反,我认为好些地方它做得不错,但人们对游戏改编电影的成见是不容易改变的,游戏改编电影还需要一部真正的经典来征服所有人,而不仅是玩家,就像漫画改编电影已经做到的那样。






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