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published in(发表于) 2016/5/3 5:48:02 Edit(编辑)
Atari founder may made a big mistake on the strategy,

Atari founder may made a big mistake on the strategy,(雅达利创始人可能在游戏策略上犯了大错,)

English

中文

Atari founder may have made a big mistake-Atari game strategy, game development-IT information

Veteran gamers believe that Atari (Atari) is not new, yet the founder of this company seems to have recently made a mistake in game strategy.

Co-founder Nolan Bushnell said in an interview, mobile game development has a rule: easy, proficient in difficulty . The speech was referred to as "Bushnell's law", he proposed the idea for the first time was in 1971.

This law in two Apple founder Steve jobs and Steven Wozniak participated in the design and development of classic Arkanoid Breakout game, by application, as this will attract users for Arcade to put more coins.

In 1972, Atari (Atari), founder of Bushnell and Dabney, Robert launched the first arcade Pong, initially only 12, to simple line interface simulation game game, which established its arcade proto's position, while Nolan Bushnell's law has been believed by everyone.

However, borders, and many of today's games no longer uses this law, fires before the Flappy Bird is its high difficulty started, a lot of players just embarked on a wall, termination of the game, many gamers to hard, not hard not to play.

That year Steve also Nolan Bushnell worked , but the old man seems to be keep up with the progress of time, Nolan Bushnell said it was with Netherlands Spil games developers to develop for at least three games to prove the law is still not yet named possible, we might as well wait and see.


雅达利创始人可能在游戏策略上犯了大错 - 雅达利,游戏开发 - IT资讯

资深游戏迷相信对雅达利(Atari)并不陌生,然而最近这家公司的创始人似乎在游戏策略方面犯了错误。

联合创始人Nolan Bushnell在接受采访时表示,移动游戏的开发有一个规律:上手简单,精通困难。该言论被称作 “Bushnell定律”,他首度提出这一观点是在1971年。

这一定律在苹果两名创办人乔布斯及沃兹尼克参与设计及开发经典打砖块游戏Breakout时得到应用,因为这样会吸引用户为街机投入更多硬币。

而1972年雅达利(Atari)创办人布什内尔及达布尼推出首款街机Pong,最初仅生产12部,以简单点线接口仿真打乒乓球的游戏,该机奠定了其街机始祖的地位,同时Nolan Bushnell定律也被大家深信不疑。

然而,事随境迁,如今的许多游戏早已不再使用该定律,之前大火的Flappy Bird靠的就是其高上手难度,许多玩家刚开始就一头撞墙,游戏终止,诸多游戏玩家以难为乐,不难不玩。

虽说当年乔布斯也为Nolan Bushnell打过工,但这位老人的思想似乎跟不上时代的进步了,Nolan Bushnell声称正在与荷兰游戏开发商Spil合作开发至少三款尚未具名的游戏来证明定律依然可行,我们不妨拭目以待。






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