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United States players came out of the game: uncle aunt was the main,

United States players came out of the game: uncle aunt was the main,(美国玩家游戏行为出炉:大叔大妈竟是主力,)

English

中文

United States players came out of the game: uncle aunt was the main-game reports-IT information

Based on 4000 United States household survey, United States the entertainment software Association has released an annual report. In this report, we can understand the United States player of the game. Below is the Polygon data compiled by the Web site . The whole report can download here (convenient for everyone IT news editor here to direct PDF download).

Population distribution

? 63% households, at least one member of the family a lot of games.

? 65% family can play electronic games equipment and 48% families have a professional game host.

? 47% of players between the ages of 18 and 49 years old.

? The average age of male players are 35 years old female player is 44 years old.

? Play game, male 59%, female 41%.

? On average, players of the game decision 13.

Buying habits

? On average, "people who used to buy the game" age of 38 years.

? People who often buy games, male 60%, female 40%.

? 41% people will not try cases to buy a new game.

Game time

? With the most players of game device is a PC (56%), then is the game master (53%), smart phone (36% of the people. )

? Portable player is minimal, only 17% players with such equipment.

? Game console, 50% will host the movies.

? Online players game time of 6.5 hours a week.

VR and e-sports

? Survey among 50% people familiar with e-sport, while 45% people through social networks is concerned about e-sports.

? A lot of games, 55% of people have heard of VR helmets, 40% said said they will buy a VR system in the next 12 months.

Game costs

In 2015, consumers spent $ 23.5 billion on games, which spent $ 16.5 billion on game content.

? Since 2010, more and more players to buy the digital version of the game. Last year, game sales from a digital version of the 56%, up 4% from last year.


美国玩家游戏行为出炉:大叔大妈竟是主力 - 游戏行为报告 - IT资讯

基于对4000户美国家庭的调查,美国娱乐软件协会发布了一份年度报告。从这封报告中,我们可以了解美国玩家的游戏行为。下面是 Polygon网站整理的一些数据。整篇报告可以从这里下载(为大家方便IT资讯小编此处改为直接PDF下载)。

人群分布

• 63%的家庭中,至少一名家庭成员经常玩游戏。

• 65%的家庭拥有可以玩电子游戏的设备,而48%的家庭拥有一台专业的游戏主机。

• 47%的玩家年龄在18岁至49岁之间。

• 男性玩家的平均年龄是35岁;女性玩家是44岁。

• 经常玩游戏的人中,男性占59%,女性占41%。

• 平均看,玩家的游戏史有13年。

购买习惯

• 平均看,“经常购买游戏的人”年龄在38岁。

• 经常购买游戏的人中,男性占60%,女性占40%。

• 41%的人会在未曾试玩的情况下购买新游戏。

游戏时间

• 拥有玩家最多的游戏设备是PC(56%的人),然后是游戏主机(53%的人),智能手机(36%的人。)

• 掌机的玩家是最少的,只有17%的玩家拥有此类设备。

• 拥有游戏主机的人中,50%的人会用主机看电影。

• 在线玩家一周的游戏时间为6.5小时。

VR和电子竞技

• 被调查的人中,50%的人熟悉电子竞技,而45%的人会通过社交网络关注电子竞技。

• 经常玩游戏的人中,55%的人听说过VR头盔,40%的人表示说,他们会在接下来的12个月里购买一套VR系统。

游戏花费

• 2015年,消费者在游戏上消费了235亿美元,其中,165亿美元花费在游戏内容上。

• 2010年以来,越来越多的玩家购买数字版游戏。去年,56%的游戏销量来自数字版,比去年增长了4%。






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