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C#中定义鼠标指针形状的方法实例

Writer: qq Article type: Programming skills(编程技巧) Time: 2014/7/11 9:19:32 Browse times: 338 Comment times: 0

C#中定义鼠标指针形状的方法实例


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C#中定义鼠标指针形状的方法实例|方法

定义鼠标指针形状
在Windows应用程序中,通过设置控件的Cursor属性可以定义鼠标指针的显示形状。控件(如Button控件)的Cursor属性用于设置鼠标指针的类型,默认值为Default。
语法:
public virtual Cursor Cursor { get; set; }
属性值:一个Cursor,表示当鼠标指针位于控件上时显示的光标。
Cursor:是一个值,该属性值如表1所示。
表1 Cursor属性的值

示例
设置控件的Cursor属性值
本示例将Windows窗体上的各个Button按钮的Cursor属性值设置为不同的值。Button控件的属性设置如图1所示,示例运行结果如图2所示。

图1 设置属性值

图2 示例运行结果
完整程序代码如下:
★ ★★★★frmMousePointer.cs窗体代码文件完整程序代码网站源代码★★★★★
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
namespace _2_01
{
public partial class frmMousePointer : Form
{
public frmMousePointer()
{
InitializeComponent();
}
private void frmMousePointer_Load(object sender, EventArgs e)
{
}
private void frmMousePointer_Load_1(object sender, EventArgs e)
{
}
}
}
★ ★★★★frmMousePointer.Designer.cs窗体设计文件完整程序代码★★★★★
namespace _2_01
{
partial class frmMousePointer
{
///


/// 必需的设计器变量。
///

private System.ComponentModel.IContainer components = null;
///
/// 清理所有正在使用的资源。
///

/// 如果应释放托管资源,为 true;否则为 false。
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{//本教程来自:http://www.isstudy.com
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows 窗体设计器生成的代码
///
/// 设计器支持所需的方法 - 不要
/// 使用代码编辑器修改此方法的内容。
///

private void InitializeComponent()
{
this.button1 = new System.Windows.Forms.Button();
this.button2 = new System.Windows.Forms.Button();
this.button3 = new System.Windows.Forms.Button();
this.button4 = new System.Windows.Forms.Button();
this.button5 = new System.Windows.Forms.Button();
this.button6 = new System.Windows.Forms.Button();
this.button7 = new System.Windows.Forms.Button();
this.button8 = new System.Windows.Forms.Button();
this.button9 = new System.Windows.Forms.Button();
this.button10 = new System.Windows.Forms.Button();
this.button11 = new System.Windows.Forms.Button();
this.button12 = new System.Windows.Forms.Button();
this.button13 = new System.Windows.Forms.Button();
this.button14 = new System.Windows.Forms.Button();
this.button15 = new System.Windows.Forms.Button();
this.button16 = new System.Windows.Forms.Button();
this.button17 = new System.Windows.Forms.Button();
this.button18 = new System.Windows.Forms.Button();
this.button22 = new System.Windows.Forms.Button();
this.button23 = new System.Windows.Forms.Button();
this.button24 = new System.Windows.Forms.Button();
this.button25 = new System.Windows.Forms.Button();
this.button26 = new System.Windows.Forms.Button();
this.button27 = new System.Windows.Forms.Button();
this.button28 = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// button1
//
this.button1.Cursor = System.Windows.Forms.Cursors.Hand;
this.button1.Location = new System.Drawing.Point(12, 12);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(75, 23);
this.button1.TabIndex = 0;
this.button1.Text = "Hand";
this.button1.UseVisualStyleBackColor = true;




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